Ben Mullins

Technical Artist

Professional portfolio for Ben Mullins.

Looking Back

It's almost been a year since I last posted an update, but things have been pretty crazy work wise, so let's dive in! It's also Memorial Day weekend and I'm sick so I might keep this post a bit short.

Since last August I was promoted from Senior Tech Artist to Lead Tech Artist. I helped ship 14 new Champions for Paladins (you can see them in the Gallery section) as well as a ton of content such as champion reworks, skins, mounts, sprays, etc. I saw fellow devs come and go and I watched as the studio grew to almost 400 people. When I started there was 150! Not to mention all the day to day tasks a dev experiences when a project like Paladins isn't afraid to add or rip out systems for the benefit of the community. Needless to say it was an interesting year full of ups and downs. 

But that was the past so let's talk about the present. After my birthday in March of this year I stepped down from Paladins and I, as well as a few other Leads from Paladins, joined a rapid prototype team. Our goal was to take the Paladins IP and flush out a battle royale as quick as possible. It's now coming up on 12 weeks since we started and if you keep up with any of the news or play our PTS then you will know just how fast we move. We still have a way to go but it's been worth it. The ability to dive in and create a new foundation with new tech and problems to solve is something I crave. There is still some downsides but I love helping projects find their feet with a small core team!

As for the future. I plan on writing a post, rather soon actually, giving more detail about the systems and content you can find in Realm Royale and try to give a recap of the whole experience.

Till then. Keep on keeping on.

-Ben

© Ben Mullins 2020